Changes
Num.CoderDateChange
[001] Gathorn *23/11/2020 Previewdesign command added for players to verify designs before committing them to skills.
[002] Gathorn *24/11/2020 Wizlist now refers to helpfile instead of server file.
[003] Gathorn *24/11/2020 Voicecolor is selectable in character creation now.
[004] Gathorn *19/12/2020 Fixed crash bug associated with linkdead players.
[005] Gathorn *18/01/2021 Who option removed from account screen unless from an immortal account.
[006] Gathorn *18/01/2021 Who command only shows imms for PCs
[007] Gathorn *18/01/2021 Changes no longer references a website to see the entire change list.
[008] Gathorn *18/01/2021 Bug with afterburners that prevented turning them off has been fixed.
[009] Gathorn *18/01/2021 Getting flagged with anti-botter code as a result of spamming a command has been turned off.
[010] Gathorn *18/01/2021 E-mail verification e-mail references new mud name and version.
[011] Gathorn *19/01/2021 AFFECTS command shows how each affect is impacting you now, instead of just the name of the affect. Affects have been removed from score.
[012] Gathorn *19/01/2021 Removed xsocial status from score.
[013] Bevi *19/01/2021 Login screen updated to reflect Star Wars Nerf Herders.
[014] Gathorn *19/01/2021 Imms can now adjust voicecolor with mset.
[015] Gathorn *24/01/2021 Freezetag will no longer autostart on reboot.
[016] Gathorn *25/01/2021 Sector sizes are now -100k to 100k to prevent glitching if someone reached a sufficiently high value.
[017] Gathorn *26/01/2021 Foundation for future greet system in place: Adjectives. Players can now set a PERMANENT adjective that describes their overall appearance to distinguish themselves.
[018] Gathorn *26/01/2021 Crash bug with Rembounty has been fixed.
[019] Gathorn *26/01/2021 Voicecolor now displays on Comlink Chat channel properly.
[020] Gathorn *19/04/2021 Added CommID setting for profiles. When talking/chatting on ComNet stations, your CommID is displayed instead of your name.
[021] Gathorn *19/04/2021 Implemented extended bitvector framework and upgraded PC/NPC act flags to extended bit vectors for future proofing.
[022] Gathorn *21/04/2021 Room flags are now utilizing extended bitvectors.
[023] Gathorn *21/04/2021 Item types in the code dynamically update the maximum number of defined item types without requiring a coder to remember to go back and update a global.
[024] Gathorn *21/04/2021 Immortals can now look up accounts even if no characters from the account are logged in.
[025] Gathorn *21/04/2021 Object extra flags are now extended bitvectors.
[026] Gathorn *24/04/2021 Added Overland Map infrastructure to create a wilderness zone between areas on planets. More customized updates to this to come.
[027] Gathorn *25/04/2021 Exits display now appropriately takes into account if you have holylight on.
[028] Gathorn *25/04/2021 There is now a carriage return after your prompt.
[029] Gathorn *26/04/2021 Fixed a bug that caused double-look when using goto
[030] Gathorn *26/04/2021 Imms can now see hidden exits in the exit list.
[031] Gathorn *26/04/2021 Stats are now set to a fixed amount as opposed to rolling in character generation: 20 + racial bonus.
[032] Gathorn *26/04/2021 Increased the buffer output size from the abysmal 512 KB that it was originally set to.
[033] Gathorn *26/04/2021 While traveling in the wilderness, it now properly refers to planet instead of continent.
[034] Gathorn *27/04/2021 Fixed a crash bug when looking up character histories
[035] Gathorn *27/04/2021 Fixed several bugs relating to act flags not being set properly.
[036] Gathorn *30/04/2021 Now supporting xterm256, MCCP, MSSP and even MDSP to a small degree. TO see if your client is xterm 256 compatible, the COLORTEST command prints all xterm 256 colors. If you do not have xterm246 capability, you will only see standard ansi colors. If your client DOES support xterm256 and isn't working, get with me and I'll add your client into the list.
[037] Gathorn *30/04/2021 Colortest command now allows for you to input the desired color# and it'll spit back the RGB code needed to produce the color.
[038] Gathorn *30/04/2021 Info channel now only displays for imms.
[039] Gathorn *04/05/2021 User command spamming now doesn't spam imms.
[040] Gathorn *22/07/2021 Players can now use the "clear" command to wipe their command buffer, allowing them to adjust to changing circumstances on a dime.
[041] Gathorn *22/07/2021 Immstaff can now review the input command history of characters.
[042] Gathorn *30/07/2022 Implemented Comnet ID system. Characters are assigned a unique, and randomly generated ID number upon creation. This Comnet ID will be displayed as representation of those who communicate on comlinks.
[043] Gathorn *22/08/2022 updated pfiles for characters and accounts to contain creation timestamps.
[044] Gathorn *22/08/2022 Standardized uptime and timezone command output formats to 24h time.
[045] Gathorn *26/08/2022 The calculate command now accepts "local" as an input to make a jump within the same starsystem for quality of life.
[046] Gathorn *26/08/2022 Censor functionality has been removed.
[047] Gathorn *27/08/2022 Autosac and the ability to sacrifice corpses is fully removed for now.
[048] Gathorn *27/08/2022 Updated mud's MSSP listing to provide some more details.
[049] Gathorn *27/08/2022 Credits command added to show how many credits you have on hand and in your bank.
[050] Gathorn *27/08/2022 Your class focus is now displayed in score and oldscore. Imms can now see a character class focus on mstat.
[051] Gathorn *28/08/2022 Examine now shows AC it provides, as well as a few miscellaneous grammar and bug fixes.
[052] Gathorn *28/08/2022 Imms can now change a character's main class.
[053] Gathorn *28/08/2022 Updated webservc to get prototype website going and mud data flowing to it.
[054] Gathorn *06/09/2022 Added time played tracking to accounts and displays hours played on score for players to see how much time has been spent on their characters.
[055] Gathorn *09/09/2022 Social and emote colors are now consistent with each other.
[056] Gathorn *09/09/2022 Room flags that might be important for players to know exist in a room, such as Hotel or Locker, are now displayed to them.
[057] Gathorn *12/09/2022 Ship module system has been reworked entirely. Instead of being allowed a certain number of modules, I have instead made it that you can upgrade each category of Systems a number of time. Each ship stat has been assigned a System: Weapon, Defense, Ship, Scan, Energy, and Special. There is a Seventh "System" designated as Free System, that is basically a free slot to be used for any ship stat, to help create more variance and customization. Modules can now upgrade multiple ship stats at once, provided your ship has the right number of ship system upgrade slots available. Modules can now also be ship size limited.
[058] Gathorn *14/09/2022 Added an immchat channel to allow players and immortals to have more private conversations.
[059] Kord *25/09/2022 Fixed bug with rdig where null area was being passed to make_room. build.c:8493
[060] Kord *29/09/2022 Added sayto command. (act_comm)
[061] Kord *29/09/2022 Renamed 'suicide' command to 'delete'
There is a total of [ 061 ] changes in the database.
There is a total of [ 0 ] changes that have been added today.
This file was last updated at Sun Oct 13 18:20:57 2024 EST.